(Wishlist now on Steam)
Narrative Designer - Sound Designer - Game Writer
2.5D Side Scroller
2 weeks (2021)
This game is the result of a 2-week project assignment at my Futuregames education. The brief and theme was "A magical mystery" and the target audience was 10-15 year olds.
With that in mind we made this little game called Enlighten, a Trine inspired 2.5D puzzle platformer where you play a witch who lost her cat in an abandoned spooky castle. You must solve puzzles with the help of your fire and levitation spells in order to make your way through the vast castle to find your dear companion.
Progress in the game through solving simple puzzles using your magical wand.
One of our core visions was to create a magical and spooky atmosphere to convey the feeling of mystery.
WIth the target audience in mind, it made sense to make the experience casual and the puzzles not too difficult.
Fully explore the vast castle to find the clues you need to progress.
Remember, when solving the puzzles your wand is your best friend!
Make your way through a total of 3 levels to find out what happened to your cat.
My vision for the soundtracks was closely connected to our design pillar, ATMOSPHERIC. It was important to me to convey the feeling of mystery in audio.
Atmospheric Ambience Music
Setting the mood of the game through audio is always a challenge I welcome, and for this project I realized quite early on that the way to do it was through mixing ambience sounds with short melody loops. By not going too heavy on chords and instead focusing on ambience I believe I managed to achieve this goal.
However, while the main menu theme and the ingame track carry a tone of mystery, I wanted the ending scene to convey a feeling of success since the player finds their dear cat, so for that reason the ending music has a different vibe than the other tracks.
Making sound effects for this game really helped me develop my knowledge of sound shaping. Working with plugins like Imager and Fracture, I learnt a lot about how to change and shape a sound to reach my vision as a sound designer.
Fire & Levitation as core mechanics
Originally I wanted to include three game mechanics in the game, but after communicating this to the team I realized we needed to scope that number down to two, due to time limitations. During the creative process, we were spitballing ideas for gameplay and content and I contributed by suggesting to build the gameplay around abitilies like fire and levitation.